How do you counter this? Simple, with a counter-attack. You can still do this, but the enemies block, they’ll counter-attack, they will call on buddies to come behind you and then eventually slaughter you with a very small number of impactful attacks. As stated above, Darksiders III has taken a different approach to the franchise and tried to spin it a little to deliver a more strategic and time-based combat system over button bashing the attack over and over again and hoping for a kill.
#PS4 CONTROLLER FOR DARKSIDERS III UPGRADE#
Fortunately, as you progress further into the game and begin to upgrade your arsenal, things change and the game becomes more accessible and balanced.įirst things first, the controls. That’s right, the rumours were true – Darksiders III feels a bit like you’re playing a Dark Souls game in terms of its combat, especially in the beginning 5-10 hours where everything will take you down with a few hits. It’s made a shift from full-on slice and dice combat, such as the old God of War games, and opted for a more strategic and precise combat which we’ve seen in games like Vampyr – which clearly got inspiration from the Dark Souls games. However, fans of the initial two games may get a little shock at how Darksiders III plays in terms of its mechanics. Following a structure more akin to Darksiders II over Darksiders I, you’ll be faced with epic battles, lots of environmental puzzles, and some exploration within this Metroidvania-style 3D Action-Adventure game. Despite the title, Fury is a badass female who’ll stop at nothing to achieve her goal, even if it means slicing up giant creatures and multitudes of fallen angels! You’ve been sent to Earth in the wake of her brother’s previous visits in an attempt to defeat and capture all seven of the Deadly Sins for ‘The Council’ as a vague possibility to restore peace and order to the world. But is it fun? I’ve played the game for over 40 hours and beaten it last night, so let’s find out…ĭarksiders III has you take control of Fury, one of the Four Horsemen (as previous iterations have seen us play as both Death and War). Why am I bringing this up? Because Darksiders III is also buggy, contains glitches, has some rather unusual visual issues and performance problems. Gunfire Games were the team behind the impressive, yet technically flawed, Darksiders II: Deathinitive Edition this generation – a game riddled with bugs, glitches, game-breaking moments and even save corruptions at one point. The originals were created by Vigil Games, which was owned by THQ back in the day until they went bust, at which point most of the staff moved over to Gunfire Games, a new studio set up by one of Vigil Games’ founders.
Not only were Darksiders I and II released on the previous gen, but they were also both fully remastered on current gen systems along with new resolution bumps for the mid-gen consoles. Darksiders is a franchise which everyone has heard of yet a lot of people haven’t really taken the time to try out yet, which is a shame as it’s an interesting set of games.